In
light of our discussion today, I have decided to cater my post
towards effects of the Internet. But don't worry, I'll return to our
main theme of the differences between American and English media next
week.
"Many
people in the U.S. and around the world lack the education and skills
required to participate in the great new companies coming out of the
software revolution… Qualified software engineers, managers,
marketers and salespeople in Silicon Valley can rack up dozens of
high-paying, high-upside job offers any time they want, while
national unemployment and underemployment is sky high. This problem
is even worse than it looks because many workers in existing
industries will be stranded on the wrong side of software-based
disruption and may never be able to work in their fields again.
There's no way through this problem other than education, and we have
a long way to go."
Marc
Andreessen, "Why Software is Eating the World"
What
do Farmville, Wells Fargo, the Amazon Kindle, iTunes, Netflix, and
Skype all have in common? They are thiefs. Thiefs of industries. One
decade ago, people were online. 50 million people used broadband
Internet. Now that number is over 2 billion and counting. Ten years from now, 5
billion people may have smart phones. In the words of Marc
Andreessen, founder of the world's first web browser Mosaic,
"software is eating the world." But maybe its the other way
around: the world is eating software.
In
1995, Nintendo Systems delivered millions of N64 systems to American
households. Mom and Dad wrote checks to pay for everyday meals,
groceries, clothes, or services. People went to the bookstore to
purchase a book. Or maybe the library to rent one. Record companies
not only recorded music, but sold it. Blockbuster gave people hard
copies of movies and expected them to return them three days later,
or else suffer the detrimental "late fee." People paid
telecom companies for the use of home phone services and, if you wanted to talk face to face with your buddy in Oxford, you'd either
have to fly across the ocean or record a video cassette, seal it in
an envelope and let the postman deliver the video message.
Now,
Farmville and gaming sites are taking over the gaming world. Wells
Fargo uses software to help users manage finances. The Amazon Kindle
is replacing printed type with software. iTunes controls the music
industry, along with other software music programs like Spotify and
Pandora. Almost everyone uses Netflix. If you don't, then they
probably don't watch many movies. Skype may be the fastest growing alternative telecommunications company in America. How does this new age of
software affect the physical industries of which they have
successfully usurped the thrones?
Digital
means more efficient. Computers will never replace humans. Computers
can't create content. But computers can do one thing: render the
"Professional" in existing industries obsolete. Software
doesn't make the user a professional. Software is the professional.
And when physical industry succumbs to the digital takeover, what
will those who lack skill and education in this new field
do for a living? Jobs are disappearing with the widespread dominance
of software. Where will new ones come from?
No comments:
Post a Comment